Thursday, 30 January 2014

#CBR6 4:Claim Me, Tawny Taylor

Pages: around 200 kindle pages
Time taken: 2-3 hours

Sylvie is the owner of a goth/fetish club whose office is the scene of the latest in a series of grisly murders. After the police leave, she finds herself in the company of Burke, who she presumes is a PI. In fact, he's a vampire who's been falsely accused of the murders, and he wants to clear his name. Sparks fly between the two characters, and upon realising that Sylvie is his Origo, a mystically ordained fated lover, Burke ravishes her pretty effectively. His mission to clear his name is complicated, however, by the discovery that Sylvie's other Master (yes, really) is Miko, the brother of the lead investigator into the murders, and sexy shenanigans ensue.

This book was laugh-out-loud awful. Seriously. Some of the smexy parts are okay (I added half a star for that), but some of them are pretty bad (hence it not being a whole star) - I found the BDSM bad and the threesomes okay, but YMMV. The rest of the book is just... wow. The plot could have made a half-decent book if it had place over a longer period of time and had not been secondary to the sex scenes. The characters were just awful; the narration is over-the-shoulder third person between Sylvie (so many exclamation marks! So little time between them!), the murderer (little sense of his character comes across, which was a waste), and Burke and Miko, who are practically identical in the way they think, act, and look, in as much as anything other than their rippling muscles and impressive cocks is described.

The exposition is really bad: Sylvie is perpetually confused about things - which I can't blame her for because neither Burke nor Miko bothers to tell her anything properly. The origins of Origos and Vampires are not discussed; the vampires can use magic, but they do it by snapping their fingers, and that's not explained either; Sylvie has a Small Dog Plot Device which gets abandoned at her one female friend's house and never mentioned after that; and the tropes followed are all clichés.

That all being said, I had fun reading it, largely because I was so amazed it got published at all. and there were certainly nuggets of good ideas there. It's basically the literary equivalent of my relationship with Burger King: every so often, I crave their fries, and I inhale a bunch of them, and then it triggers my IBS and I feel faintly disgusted with myself. This is like that. Only with words.

This is part of an anthology, The Alpha's Touch Boxed Set, and I have another 13 books to read in it. I am afraid for myself, but I won't stop reading it, just like the fries.

#CBR6 3: The Invention of Wings, Sue Monk Kidd

Pages: 384 hardcover (read ebook version)
Time to read: 4 hours. Barely put it down after I started reading it. This caused me to burn the first lot of toast I made.

Set in Charleston in the early 19th Century, The Invention of Wings tells the story of Handful and Sarah Grimké, slave and owner, and their separate but entwined lives. Sarah Grimké was one of the earliest Abolitionists and her story is based on what really happened to her; the character of Handful is mostly fictional, although Sarah was given a slave called Hetty (the name Handful is known to whites by) and she did try to refuse the gift on grounds of conscience, at the tender age of eleven. There are two first-person narratives intertwined through the novel, and the story covers a period of around 30 years.

This was a deeply compelling and well-crafted novel. The volume of research must have been enormous, but it has clearly paid off, as the book is redolent with details which ring true (albeit I don't know much about that period of history). Both characters are vividly drawn, and their relationship with its painful inequalities is really interesting to see develop. It's also great to see what each thinks about the other; in a way there is a silent third narrative voice, that of the objective truth the reder pieces together through the subjective viewpoints.

Given the very white-washed way we all seem to learn about history, a lot of the book makes for very uncomfortable reading. Slavery was not legal in Britain at the time the book was set, but the British had heavily profited from slavery for well over a century by that point. The ingrained attitude in the Southern states is something that I was aware of, but I was not aware of the arguments used and how much they fed on a (twisted, to my mind) Biblical precedent, although I could have probably figured it out if I'd ever thought to think about it.

It was also fascinating to see how closely entwined the philosophy of abolition and that of women's rights were entwined, not only in Sarah's personal journey but in the historical movements. I found this particularly striking because of the ongoing and vocal debate about the treatment of race in feminist thinking (or, to be more accurate, the lack thereof), and there's a particularly striking argument made by one of the (male) abolitionist leaders who tries to persuade the Grimké sisters not to argue for the rights of women at the same time as they are arguing for the rights of slaves and black people, because it's more complicated and drives people away from the abolitionist cause. This argument is still used against intersectional movements and thinking today, and I hope that more people learn to show it the same scorn that Sarah does.

I highly recommend this book. Be sure to read the afterword by the author; Kidd gives a very good accounting of her sources and thinking behind the novel which provides greater depth to the work.

Monday, 27 January 2014

#CBR6 2: The Valley of Amazement, Amy Tan

Page count: 608 in hardback (I read an e-book version)
Time taken: 5 hours over two days

Violet is the daughter of a popular Shanghai hostess and madam at the start of the 20th century. The books follows her from childhood through to middle age, zooming in in important times and memories. Half-American, half-Chinese, Violet is pulled in several different directions by her heritage and the whims of fate, but is always saved by the strength of her relationships with others.

I read this book very quickly, in about five hours, which is testament to the pacing and plot of the novel. Violet is an interesting character; the book is essentially her life as she would tell it to someone else, and her narrative voice is a strong one. Set in a turbulent time in China's history, the cultural conflict was particularly resonant, and the book dealt very well with "passing" - Violet is white enough to pass for Southern European, and Chinese enough to pass for Manchu, with the right accessories. The discussion of race in the book is nuanced and subtle.

As the book progresses and time passes, Violet stops valuing herself the way others do and starts to value herself for who and what she is. It sometimes feels as though she is not the main character in her own life though; her mother cast a very large shadow over her, and even in the long years they are separated, Violet constantly compares herself to her mother. In fact, the main theme of the novel is "troubled relationships with parents" and this is particularly striking in the Mysterious Lulu Segment, which (whilst I appreciated getting to know the character through her own eyes) I could not find a reason for it being where it was or its relevance to the plot at the time.

I felt that the novel could have used more historical context than was given; I'm pretty well versed in that period of Chinese history (by which I mainly mean I read Wild Swans a bunch of times) so I knew the basics, but there was an awful lot left out. This could well have been a deliberate narrative choice to highlight the narrowness of Violet's world as a woman at that time, or how little life actually changed for people in the 40 years after the abdication of last Emperor and before the rise of Communism, but it was mostly just confusing when particular people were mentioned with no background as to who they were or why they were important.

The best thing about the book, for me, was its exploration of race and racism. The rest of the book felt much more shallow. There are other books - novels or factual - which deal with the subjects of enforced prostitution, life as a courtesan, life as a junior wife, and the gender politics of the place and time, with greater breadth and scope. Obviously, books are allowed to concentrate on one aspect of a situation more than others; but it came across as much more ambitious than it actually managed to a achieve.

Sunday, 5 January 2014

Mass Effect 3 revisited

This isn't a proper review of the game: instead I want to look at my reaction to it two years ago and to re-analyse the ending from a more... rational point of view. There will be spoilers for all three games.

I was devastated when I finished the game for the first time, as I'm pretty sure anyone who read my previous post on the matter would realise. I've seen this type of reaction described as "entitled" in the past. I both agree and disagree with this.

I agree because so many of us were neither rational nor moderate in our discussion of the ending at the time, and Bioware were pretty much forced to release an extended ending to address some of the complaints that were made. From a writer's point of view, this is pretty awful. It was their story. They should have been able to tell it the way they wanted to. I mean, I hate the Star Wars prequels, but I absolutely agree it was George Lucas' right to do what he wanted with his own intellectual property.

The basic criticisms of the original ending still stand though. It was a pretty arbitrary deus ex machina which was not foreshadowed well except in DLCs (Javik's and, later, Leviathan) which not everyone had access to at the time; it was poorly presented with a lot of things happening that the viewer was unaware of the context of; and it was a very emotionally abrupt way to finish the player's relationship with the characters. I think that criticising the game on these points is not being "entitled", it's just being critical.

I would love to know how the writers came to make their decisions about the ending, but I'm never likely to find out - whilst Bioware were willing to address the issue by giving us more exposition, they've closed ranks about any discussion over whether they consider themselves to have done a sloppy job on it or not. In lieu of ever actually knowing, I have formed my own theories about it.

Mass Effect was a very different game to Mass Effects 2 and 3. It was much more like the Knights of the Old Republic games, with a considerably improved combat system. So, a role-playing game. Shepard talked a lot. There were a lot of pissant plots which required you to make moral judgements. There was a lot of emphasis on the choices and personality of Shepard, and the game encouraged you to become emotionally involved with the characters.

Mass Effect 2 had a very different engine, and the emphasis in the game was much more on combat and much less on character. From being an RPG with shooting elements, it became a third-person shooter with role-playing elements. This changed the nature of the plots available. By necessity, the action became more important, and you-as-Shepard spent little time talking to anyone other than your team just for the sake of it. The moral choices are left to big decisions in the important story missions, and any choices you make outside of them are pretty arbitrary and unimportant, basically just whether or not you wanted to be a dick.

There was also very little investigation done in the game. The Collector plot revolves around it, sure, but there's not much else in there which encourages the player to consider a wider, older galaxy. This was crucial in determining the plot of Mass Effect 3. The game is all about the action, even removing the hacking mini-games (which I personally enjoyed because I'm a nerd like that). The pace of the plot is relentless. There is no mission which does not feel urgent or necessary. No more pissing about on crashed spaceships or crashing your Hammerhead into a wall: Shepard was on the go all the time.

(It's worth noting that of the three DLCs released after the game, two of them directly address the gameplay mechanics I've mentioned here: Leviathan is all about the investigation and logic puzzling, and Citadel (whilst the plot itself clearly has a purpose) gives the player a constant facility to piss about. You can even play Find The Lady with a pair of Vorcha card sharps. I presume that the DLC writers realised there was an audience for these aspects of the game and specifically added them in to address that.)

Obviously, that relentless focus served an important purpose in making the player appreciate the importance of the plot. But it also meant that the plot could only ever go the way that it did. As soon as the writers decided to start the game with the invasion of Earth, they had to make the rest of the game about the war. So, instead of spending several missions trying to come up with a plan or investigating the historical battles with the Reapers, you're just handed the plans for the Crucible and told to get on with it. That again was a deus ex machina, albeit not the literal one seen at the end.

The reason why the writers misjudged the fanbase with the ending was that by the time 3 rolled round there were essentially two separate fanbases. There were the people who approached it as a role-playing game who generally invested much more heavily in the characters, and there were the people who approached it as a combat game, who were more interested in the action. (This is a massive generalisation, I know, but I think the basic idea is a valid one.) I make no value judgements here: the games lent themselves to both types of player, and we all play games in our own ways, that's one of the reasons why we game after all.

The thing is. if you're playing it for the combat, you pretty much expect the plot to lead you, rather than you dictating the plot. So when the game ended the way it did, your reaction was probably much more "why is the Normandy there? Oh bugger it, I'm having a beer and playing Halo" rather than the bereft confusion and sense of being cheated that the RPG fan was left with. I didn't mention Halo casually there either: Halo 3 also ends with the presumed death of the main characters, but I was fine with that, because I hadn't made a single decision in the game that wasn't about shooting the shit out of Covenant or Flood.

I'm convinced that the reason why Indoctrination Theory became so popular so quickly was because it was the one way that a Paragon Shepard (and a Paragon player) could keep Shepard alive and still feel good about themselves. The Destroy option kills an entire race of people, and the one member of your crew who is utterly loyal and has never fucked you over (even BFF Garrus has caused you hassle over the course of the games). That's obviously not the Paragon choice. But it's the only choice you can make which allows you to get your happily-ever-after. That was a terrible choice made by the writers, frankly, and they should have realised it.

The kind of heroic quest that Shepard was on by the end pretty much requires Shepard to die. Heroes don't get to live if they're saving the world from certain destruction. HOWEVER. There is a workaround. An appropriately important and heroic secondary character can sacrifice themselves to save the hero. This is a well established trope. It would have been easy to do that in Mass Effect 3. You even actually shoot Anderson, who one assumes then dies, so he would have been the ideal choice. Failing that, you have a squad full of people you didn't shag who would be appropriate. As would Hackett. Hell, even the Normandy herself could conceivably fulfil this criteria.

Even with the limitations imposed on the plot by the nature of the game, the writers still deliberately chose to have Shepard die in two of the three original endings, and only allowed Shepard to survive with the Destroy option if they played the multiplayer game - a game which, purely coincidentally I'm sure, encourages micro-transactions to get better gear. I've been playing it on and off for nearly two years now, and I'm still missing guns, characters, and equipment: very little is maxed out other than the really basic packs. (This does not bode well for me ever actually managing to solo a Gold match. Gear really makes a difference at the higher levels.) This was clearly done to promote the new cash cow, and should be treated with a lot more scorn than I've seen directed at it.

Regardless of the confusion of the ending, Destroy/Control/Synthesis ending was essentially identical to the ending of Deus Ex: Human Revolution, which at least had the decency to foreshadow the nature of the ending in the name of the fucking game. Mass Effect 3 came out considerably after DE:HR did, and even if the writers did have the idea beforehand, I'm really surprised they stuck to it.

I've completed the game a couple of times since my original playthrough, and it elicits a brutal emotional toll on me when I do. I normally just stop playing after you sync the Mako to the Normandy, and avoid the worst of the trauma. I still don't have a completed playthrough on the X-box though, and I want those achievement points so I'm going to do it again soon. I'm really not looking forward to it; I might leave off having the party until after I get the respawn point when the game is over, just so I have a reason to finish it.

No game should make me have to bribe myself to finish it. Especially not one I loved so much. I'm capable of having a rational discussion about it now, but I'm still hurt by it, and I don't think that'll ever change.

Saturday, 4 January 2014

#CBR6 1: The Lions of Al-Rassan, Guy Gavriel Kay

Page count: 592
Time to read: 6 or 7 hours over 2 days

The Lions of Al-Rassan is a fantasy novel set in pseudo-Europe, in a time roughly equivalent to the late 10th Century AD. The national and political situation is roughly based on the occupation of Spain by the Moors, and the retaking of the lands held by the occupiers.

Jehane bet Ishak is a doctor who finds herself caught up in the sweeping politics of the day. Her fate becomes entwined with that of Ammar ibn Khairan of Aljais, the adviser to the King of Al-Rassan, and that of Rodrigo Belmonte, a captain of the kingdom on Valledo (formerly a duchy of Esperaña). With me so far? All three find themselves exiled from their homes and meet again in the city of Ragosa, whilst they shape and are shaped by the unstoppable consequences of faith.

Each of the main characters follows a different faith, which are roughly analogous to Chrsitianity, Islam, and Judaism. The Esperañans (and their fellow pseudo-Europeans) are Jaddite, who worship the God-behind-the-sun Jad. The pseudo-Middle Easterners are Asharite, who worship the stars of Ashar. And the despised and wandering Kindath acknowledge the God but primarily worship his twin moon sisters. Despite being really obvious, this was a fairly clever move by Kay to be able to discuss the religious hysteria of the day without actively offending any part of his audience. He still makes mistakes though.

Given that the book hinges on the differences between these three faiths, surprisingly little exposition is given to their natures or details. We know that the Kindath are hated - in fact, they even suffer from what's know as the blood libel that was claimed of the Jews - there is no information as to why. At all. The other two faiths similarly suffer, and I was uncomfortable with the level of fanaticism shown by the Muwardi (Asharite) tribesmen in particular, who seemed to be pretty lazy Islamist bogeymen stereotypes. On the other hand, the corrupt and cynically manipulative Jaddite clergy were pretty spot on for what I know about the Church at the time, so maybe I'm just being over-sensitive about things I know less about.

The plot is fast-paced and compelling, and the descriptions are very vivid and well done. I've always felt that Kay tends to be much less good with his main characters than he is with his minor ones, and I think that's true here too - the minor characters are much more interesting than the main three. I did care about Jehane, Rodrigo and Ammar, but they could all have done with being a bit less perfect and beautiful and a bit more flawed and realistic. Also, despite hints of the fluid sexuality of Ammar, that was never really seen at all, and the nature of the relationship between Rodrigo and Ammar didn't really feel as well-developed as I think the author intended it to be.

That said, this was a very enjoyable read, and I am glad I was persuaded to keep it. On a scale of 1 to 5, it definitely deserves a 4.

Thursday, 2 January 2014

Cannonball Read 6

Following in the footsteps of my friend Malin I've signed up for the Full Cannonball this year. The goal is to read and blog about 52 books. The is an eminently achievable goal, and means that I should in theory post something.

Worry not, dear readers. I shall also challenge myself to review one game a month. These are probably going to be games I already own and have played a lot to begin with, but I'll try to branch out.

I'm going to pay specific attention to characterisation of "minorities", in quote marks because actually, women aren't a minority, and neither are coloured people, but we're still treated as such. I'll try to illustrate with quotes or examples if I compliment or criticise anything specific. Also, this applies to the books as well as the games. Intersectional feminism is for life, not just one small (alright totally not small I game for more than 12 hours a day sometimes) part of it.

When I say intersectional feminism, what I mean is that I am a believer in equal rights for everyone, regardless of gender, colour, health, sexual preference, or class. I am not necessarily typical of all the people who self-identify as intersectional feminists, and I have disagreed with statements that other intersectional feminists have made. We are not a monolithic culture and we should not be presumed to all be the same. I come from a position of relative privilege: I am white and middle class (which in the UK has little to do with wealth but is much more to do with aspirations and upbringing). Whilst I identify as gender-queer, I am comfortable with my presented gender. As I am heteroflexible, I have rarely encountered any homophobia or biphobia. I am privileged.

This means that I'm much less good at sensitivity about any discrimination I personally don't experience. I am trying to be a good ally, but I might not always be on top of my game. I am much better at spotting sexism and ableism (in myself as well as others) and I'm more likely to concentrate on that accordingly.

So with that out of the way I should probably read some damn books. My fingers are not going to thank me for this. (I nibble them while I read and they bleed a lot. Fortunately, blood wipes right off kindles.)

Tuesday, 31 December 2013

Resolving

Next year I plan to be more productive and not just play computer games, read, and knit. I'm going to blog about playing computer games, reading, and knitting, as well as doing them. I might also talk* about various political things and discrimination issues as the mood takes me.

I will try to post at least once a week, about anything on the above list or something else entirely. I'll also try to link to sources and things like that.

Why now? I could have done this at any point over the past two years, why am I doing it now?

For a start, I'm chronically depressed and have CFS, and that really impacts on my ability to motivate myself (never my strongest feature) and to care about things enough to keep them going. But this isn't going away, and I have to learn how to work through it. So hopefully having a reason to keep going will help. Also, I like writing and being opinionated** so this should be pretty easy to do. I have a bunch of other things I'm planning on doing this year too. Starting slowly and in reasonable chunks, like a sensible person who doesn't want to set herself up to fail.

The other reason why is more complicated. I've wanted to add my voice to the growing number of people who are complaining about representation in the things they love for a while now. But I'm mentally ill. I don't deal well with criticism and personal attacks. Doing this is a huge risk. This is why I'm making sure there is a historical record of me not only saying this but stating my reasons so clearly: if I do end up being routinely harassed, I want a clear record in case I ever have to go to the police.

The fact that I feel afraid enough of the responses I might get to feel the need to state that makes me very angry. As it should make everyone angry. 

I hereby promise to delete comments which are personal attacks and to try to make this as safe a place as I can for myself and for anyone else who comments on it. I will not, however, arbitrarily delete comments which I disagree with. If you, imaginary potential commenter, want to have a reasonable discussion then I will do my best to enable it. Ad hominem attacks are not reasonable. There is a big difference between saying "be fuckng polite" and saying "be fucking polite you cuntbag", and the former is fine, but the latter is not.

I hope I manage to do all of this, but I'm not going to beat myself up too much if I don't (those courses last year on condition management were good for something). If this starts becoming a terrible chore and makes me unhappy, it's not doing its job, and I'll stop it again for a while. Hopefully not though.


* rant
** ranting